Power Play

Kingdom Keepers IV: Power Play

For the five teens who modeled as Disney Hologram Imaging hosts, life is beginning to settle down when an intriguing video arrives to Philby’s computer at school. It’s a call for action: the Overtakers, a group of Disney villains, seem to be plotting to attempt a rescue of two of their leaders, both of whom the Disney Imagineers have hidden away somewhere following a violent encounter in Epcot. A staged attack by new Overtakers at Downtown Disney, startles the group.

One of their own, Charlene, is acting strange of late. Has she tired of her role as a Kingdom Keeper or is there something more sinister at play? When caught sneaking into Epcot as her DHI, acting strictly against the group’s rules, Finn and Philby take action.

Has the “impossible” occurred? Have the Overtakers created their own holograms? Have they found a way to “jump” from the Virtual Maintenance Network onto the Internet, and if so, what does that mean for the safety of the parks, and the spread and reach of the Overtakers? Are they recruiting an army from outside the parks?

A dark cloud in the Kingdom Keeper era is unfolding, and with dissention in their own ranks, it’s unclear if there’s any chance of escape.

Shell Game

Kingdom Keepers V: Shell Game

The fifth novel in the Kingdom Keepers series takes to the high seas! Finn, Amanda, and all of the DHIs are back for this new thrilling story  that takes readers belowdecks on the Disney Dream. As the Disney Dream joins the cruise fleet, a special treat is in store for guests aboard its inaugural sail from Cape Canaveral to Los Angeles: the Disney Host Interactive teenage guides will be part of the Dream crew.

Finn, Maybeck, Charlene, Willa, and Philby are to attend the cruise as celebrity guests, and to perform a ribbon cutting for the DHI server to go live. The Dream is now the most advanced cruise ship in the world.

But all is not right belowdecks. Strange things are happening. Unexplained phenomena. Only the Kingdom Keepers know the truth behind their invitation: nearly every Disney villain is represented onboard the new ship: whether on its decks or in its theaters.  It’s believed the Overtakers have infiltrated the cast and are “stowaways.”  Worse: it is believed they have stolen an important journal that once belonged to Walt Disney himself–Finn has been having dreams about this–and that some kind of mission is planned.

The ship sets sail filled with enthusiastic guests and crew, and the battle is on in new and exotic arenas. But the end game is far more complicated and intense than anything the Kingdom Keepers had planned on. If the Overtakers get their way, a power will be unleashed that no one will possess the ability to vanquish.

Dark Passage

Kingdom Keepers VI: Dark Passage

The five Kingdom Keepers and their core friends have uncovered a startling truth: Maleficent and the Overtakers (Disney villains) are plotting a catastrophic event that could have repercussions far beyond the world of Disney.

Aboard the Disney Cruise Line’s inaugural passage through the new Panama Canal, the Keepers and their holograms uncover a puzzle hidden within the pages of a stolen journal. The point of that puzzle will reveal itself in the caves of Aruba, the zip lines of Costa Rica, and the jungles of Mexico. A destructive force, dormant for decades, is about to be unleashed.  The five Kingdom Keepers are to be its first victims.

The Risk Agent

The Risk Agent

“Edward” Lu Hao has disappeared along with his bookkeeping of bribes he’d been paying out for an American multinational operating in Shanghai, China. The woman who’d helped Eddy win the job, Grace Chu, contracts out as a forensic accountant for an international security firm. Because of her connections, and her involvement, Grace is tasked with vetting the accounting of the multinational and finding Edward Lu’s missing books.

John Knox, an import/export entrepreneur with friends in the same security company is recruited as a Shanghai insider to deliver the ransom and/or extract the hostage. But the China Knox knows so well is not the China he finds himself in. Immersed in a city of twenty million, with twenty million stories and twenty million motives, Knox and Grace team up to try to free multiple hostages, whatever the risk.

The stakes mount as fast as the lies. Dead ends are as common as hand carts on a Shanghai morning. With no one to trust, and nowhere to turn, Knox and Grace face unexpected hardship and unimagined enemies, with the “solution” anything but certain.

The Red Room

The Red Room

When John Knox is hired to broker a priceless work of ancient art to a buyer in Istanbul, he and Grace Chu are thrust into the murky world of international espionage.

Istanbul is the only city in the world spanning two continents—and Knox and Chu find themselves caught between East and West.  An Iranian academic who controls untold secrets travels to Turkey to be by his elderly mother’s side in the hospital—or does he? Is his visit part of a bigger, more elaborate plan to traffic in state secrets that could change the balance of power in the Middle East?

John Knox and Grace Chu are not trained spies. But thanks to Knox’s connections and Chu’s uncanny tech skills, they are the only ones with a chance to infiltrate a possible exchange. Each step closer to the treasure—and the secrets—brings an increasing level of violence and personal risk.

From sand storms in Jordan to thrilling chases through the perilous old streets of Istanbul, Knox and Chu find themselves embroiled in something they don’t understand and can’t walk away from. Like quicksand, the more they struggle, the deeper they sink. As the truth of the situation takes shape, the duo must decide which side they’re on, examine their own senses of trust and loyalty, and make decisions that affect not just their own survival but that of an entire region.

Choke Point

Choke Point

When an award-winning foreign journalist reveals the existence of an Amsterdam-based sweatshop known as a “knot shop” that employs and enslaves young girls as laborers, private security firm Rutherford Risk is hired by a philanthropist to find it and shut it down.

David “Sarge” Dulwich, Knox’s former boss from their government contractor days, knows that Knox’s cultural knowledge, combat skills, and sympathy for the abused make him right for the job. Joined by Grace Chu, whose more subtle skills for acquiring sensitive tech information help to balance Knox’s improvisational style, he heads to Amsterdam in an attempt to dismantle the child labor operation and rescue the girls. In their way is a crime organization that has permeated the neighborhoods with goodwill turning even the victims’ parents against their would-be saviors. With enemies around every corner, Knox and Grace can’t tell the good from the bad.